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Npc Development

Started by August 04, 2003 11:46 AM
1 comment, last by LaCelestina07 21 years, 5 months ago
So, here''s the question! Is there a way to trigger an event with a npc that has chronometrated movement? cronometrated is like to have an already preordered movement. more like on Zelda: MM.
I''m not sure I understand what your trying to say.

Are you saying that the npc has preset set movement path. Such walk to wall, walk to door, loop. If so then why wouldn''t you be able to add a trigger in there such walk to wall, unlock blue doors, walk to door lock all blue doors, loop.

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Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document

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quote: Original post by LaCelestina07
chronometrated

Where the hell did u find that word??

Likewise I am not really sure what you are asking.

Are u talking about interupting an NPCs pre-defined movement route to interact with it (EG stop someone in the street and ask them about something). If so then yes. The adventure game Lure of the Temptress (published 1992) has such a system.

If that's not what you mean please explain a little more about what u want.

Dan Marchant
Obscure Productions
Game Development & Design consultant

[edited by - obscure on August 4, 2003 6:04:56 PM]
Dan Marchant - Business Development Consultant
www.obscure.co.uk

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