#define KeyDown(x) (GetAsyncKeyState(x) & 0x8000 ? 1 : 0)
if(KeyDown(VK_SPACE))
g_pCore->Fire();
if(KeyDown(VK_UP))
if(KeyDown(VK_SHIFT))
g_pCore->SetSpeed(SET_HIGH_SPEED);
else
g_pCore->SetSpeed(SET_NORMAL_SPEED);
else
if(KeyDown(VK_DOWN))
g_pCore->SetSpeed(SET_REVERSE_SPEED);
else
g_pCore->SetSpeed(SET_NO_SPEED);
if(KeyDown(VK_LEFT))
if(KeyDown(VK_CONTROL))
if(KeyDown(VK_SHIFT))
g_pCore->TurnLeft(TURN_FAST);
else
g_pCore->TurnLeft(TURN_SLOW);
else
g_pCore->Strafe(STRAFE_LEFT);
if(KeyDown(VK_RIGHT))
if(KeyDown(VK_CONTROL))
if(KeyDown(VK_SHIFT))
g_pCore->TurnRight(TURN_FAST);
else
g_pCore->TurnRight(TURN_SLOW);
else
g_pCore->Strafe(STRAFE_RIGHT);
if(KeyDown('1'))
g_pCore->SelectWeapon(WEAPON_GUN);
if(KeyDown('2'))
g_pCore->SelectWeapon(WEAPON_COCKTAIL);
usage:
'1'= Laser
'2'= Grenade
Space Fire
Cursor Controls Bot with Strafe, holding down STRG changes strafe to rotate, holding down shift changes speed to fast versions
no grenadeange, bcuz i dont know limits of the angles...
T2k
[edited by - T2k on August 2, 2003 2:19:45 PM]
Human Bot Control (4 lazy ppl)
copy and paste this codepart into the Update Function of a new Bot to get usercontroll:
Heh. And here I was thinking I was going to have to write some directinput implementation or something.
Thanks. I just finished writing one EXACTLY like that
[twitter]warrenm[/twitter]
This is pretty cool.. I would just create a function, though. No need to have a massive Update(). And yes, you can create classes inside your bot and call those classes from the Update(). You can do whatever you want in that respect.
Admin for GameDev.net.
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