C++ question
I have a question about C++. The book I''m learning from has a section on error catching, using the try and catch statements, and I was curious if this was worth anything when it comes to making games or in general. Just curious, thanks.
Yeah, use it when you think something might mess up, but it''s not always needed.`
-----------------------------1. "Diplomacy is the art of saying 'Nice doggie!'... till you can find a rock." 2. "Always remember you're unique, just like everyone else." 3. "If we don't succeed, we run the risk of failure."-Dan Quayle4. If life gives you sour grapes, squash them and make wine!
Have a look at Kylotan and Null-pointer''s thread on Exceptions a while back. That''s a VERY in-depth philosophical discussion about the use of those constructs.
Give me one more medicated peaceful moment..
~ (V)^|) |<é!t|-| ~
Give me one more medicated peaceful moment..
~ (V)^|) |<é!t|-| ~
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
Not to mention the virtues of logic, garbage collection, typecasting, C++ vs. Java, virtual machines, scripting, the role of the game designer today, blah blah blah...
I do go on a bit, don''t I? 879 posts and counting... *cough*
At least I can take some solace in the fact that you''re right behind me, MadKeithV
I do go on a bit, don''t I? 879 posts and counting... *cough*
At least I can take some solace in the fact that you''re right behind me, MadKeithV
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