Help me->using in_mp3.dll of WINAMP
in_mp3.dll
in_mp3.dll contruction -> play file *.mp3
Thanks...
Here we go !!!
what the heck??
That is toatly confusing. I sure hope you are not trying to use the winamp in_mp3 plugin dll for something other than winamp.
Use a different libary. How about SDL/SDL_mixer or FMOD??
ANDREW RUSSELL STUDIOS
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That is toatly confusing. I sure hope you are not trying to use the winamp in_mp3 plugin dll for something other than winamp.
Use a different libary. How about SDL/SDL_mixer or FMOD??
Do not meddle in the affairs of moderators, for they are subtle and quick to anger.
ANDREW RUSSELL STUDIOS
Links :: [ GD | TG | MS | NeHe | PA | SA | DS | RL | TA | LiT | H*R | 20Q ] Articles :: [ MUD Pies ]
Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Refrence | OGL v D3D | File Formats | Go FAQ yourself ]
Uh...
when you know in_mp3.dll contruction -> you can use pointer function and point functions in .dll,...i don''t know function name that play file *.mp3 in .dll
???
---------------------------------
type TIn_Module=record
version : integer; // module type (IN_VER)
description : PChar; // description of module, with version string
hMainWindow : HWND; // winamp''s main window (filled in by winamp)
hDllInstance : HINST; // DLL instance handle (Also filled in by winamp)...
------------------------------------
var
getInModule : function : pointer; stdcall;
getOutModule : function : pointer; stdcall;
--BEGIN main unit:--------------------
getInModule := GetProcAddress(InputDLLHandle, ''winampGetInModule2'');
-----------------------------------------
DELPHI->C++
but...
when you know in_mp3.dll contruction -> you can use pointer function and point functions in .dll,...i don''t know function name that play file *.mp3 in .dll
???
---------------------------------
type TIn_Module=record
version : integer; // module type (IN_VER)
description : PChar; // description of module, with version string
hMainWindow : HWND; // winamp''s main window (filled in by winamp)
hDllInstance : HINST; // DLL instance handle (Also filled in by winamp)...
------------------------------------
var
getInModule : function : pointer; stdcall;
getOutModule : function : pointer; stdcall;
--BEGIN main unit:--------------------
getInModule := GetProcAddress(InputDLLHandle, ''winampGetInModule2'');
-----------------------------------------
DELPHI->C++
but...
Here we go !!!
Uhmn - in_mp3.dll is part of winamp and I am almost positive it only decodes - you need an output plugin (such as out_wav.dll) to output sound..
Use FMOD or SDL_mixer or something else
google.com for them
ANDREW RUSSELL STUDIOS
Links :: [ GD | TG | MS | NeHe | PA | SA | DS | RL | TA | LiT | H*R | 20Q ] Articles :: [ MUD Pies ]
Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Refrence | OGL v D3D | File Formats | Go FAQ yourself ]
Use FMOD or SDL_mixer or something else
google.com for them
Do not meddle in the affairs of moderators, for they are subtle and quick to anger.
ANDREW RUSSELL STUDIOS
Links :: [ GD | TG | MS | NeHe | PA | SA | DS | RL | TA | LiT | H*R | 20Q ] Articles :: [ MUD Pies ]
Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Refrence | OGL v D3D | File Formats | Go FAQ yourself ]
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