Nice input there and i agree, but most people can run without falling at least 99% of the time (on flat ground that is) but that url fup contributet was sweet. sweet as hell
"The thing is that there would be no animation to get back to The AI aspect is to make the human model capable of running/walking by calculating how their legs should move rather then just kinda slide forward with a walk-animation as in games today. I know this is indeed VERY advanced calculations but i'd sure lie to see it in a demo at least"
Then maybe you should click on the link I gave above.
Didn''t I read something about Half Life 2.. Those giant walking robot type things with the really long legs supposedly have a very complex walking system.. obviously with a model that size they cant just slide it over the ground.. it wouldnt work with those long legs and the type of interaction with the player that we''ve seen in the trailers..
fup, yes i did. And with a demo i mean an executable to play with ^-^ I did see that huge robot thingy in hl2 trailers (man that game looks cool) It was really nice as it pierced that poor guy on his leg. It really didnt look like a pre-programmed move. well, we''ll see
Interesting discussion. I just wanted to inform you that i have a friend who is writing his master thesis about humanoid balancing and walking right now...i dont know if he has any results yet, but i will keep you all posted..
quote:Original post by Predictor Sony has built several humaniod robots which can walk, recover from pushing, etc, although I don't know if they are tethered to a (physically) larger controlling computer system.
Theirlatest generation of robots are self sufficient, fully mobile agents. One even works as a tour guide at their corporate head office!
i once wanted to code a fightning game were you use kung fu and other martial arts via a balance system, because that is alot of what many forms are about, but computers currenrtly cant handle it