Using LUA io libraries
It seems that there''s no good tutorials on LUA io libraries (lua-users.org had a unmade tutorial page!). I''ve tried to solve them myself, but somehow it doesn''t work.
So, if there''s any LUA gurus out there, would somebody of them tell me, how to
1. Open a binary file for (over)writing
2. Write the values of three (or more) variables; one of boolean type, one of integer and one of string.
3. Close the file
...Or should I write some C++ glue functions in my game engine to do this all (for example if this isn''t possible at all)?
Thanks.
Kekkonen, Kekkonen, Kekkonen.
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