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New XCOM strategy

Started by July 10, 2003 04:14 PM
7 comments, last by kingy 21 years, 6 months ago
Lets just say I was developing a game based on the XCOM strategy games, how many people would be interested in this project? Spectre Software - RPGs, strategy, puzzle games, programming
“If you try and please everyone, you won’t please anyone.”
http://www.ufo-aftermath.com/

I''d advice against making anything X-COM related without some kind of permission from whoever owns the copyright to the concept.

Also, this thread belongs in the "help wanted" forum.
delete this;
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Thanks for the warning, but the game is not called XCOM nor does it use any of the material from the XCOM games, its simply based on similar ideas.

By similar ideas I mean its a squad based strategy game that also involves management aspects.

Ive just looked at the URL and the game UFO Aftermath looks good, but mine has a more unique twist - you play the whole tactical side through the eyes of your soldiers.

Spectre Software - RPGs, strategy, puzzle games, programming

[edited by - kingy on July 11, 2003 2:33:27 AM]
“If you try and please everyone, you won’t please anyone.”
There's an X-COM game like that too. Where you play as the soldiers and switch between them. Don't remember what's it's called or if it has been released though.

X-COM: Alliance or something like that. Bah.

[edited by - Tjoppen on July 11, 2003 2:22:51 PM]
delete this;
Xcom alliance is just a shootemup that bears the XCOM tag, a first person shooter that bears no resemblance at all to the original series. It was a shameless cash in on the name.

Im talking about something completely different. Not a first person shooter.... a first person strategy game based on the *ideas* that made XCOM so great...

Spectre Software - RPGs, strategy, puzzle games, programming
“If you try and please everyone, you won’t please anyone.”
quote: Original post by kingy
Ive just looked at the URL and the game UFO Aftermath looks good, but mine has a more unique twist - you play the whole tactical side through the eyes of your soldiers.

Space Hulk: Vengeance of the Blood Angels

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I wonder if that is similar to the old Space Hulk game on the Amiga. If so, its real time with a pause feature. Good... but not brilliant.

What is this anyway, the "name a similar game to my idea" thread?

If so, you are still off the mark. For one thing, my game is turn based, keeping true to the old XCOM spirit

Spectre Software - RPGs, strategy, puzzle games, programming
“If you try and please everyone, you won’t please anyone.”
I''m pretty sure there were 1st person turn-based strategy games well before X-Com, but I can''t dig any others up. All I''m saying is that I don''t think you''re onto a totally unique idea here, so make sure you have something else as well.

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quote: Original post by kingy
Xcom alliance is just a shootemup that bears the XCOM tag, a first person shooter that bears no resemblance at all to the original series. It was a shameless cash in on the name.


IIRC, XCOM: Alliance was canned before completion. In a desperate attempt to get some money out of the project, the publishers pushed through XCOM: Enforcer (which I understand to be a fairly dull standard FPS - loosely equivalent to XCOM: Email). If I wished to be unduly cynical, I''d suggest that the release of Enforcer was also an attempt to bury the XCOM series.

Alliance was going to be more representative of the series - tactical scale missions linked by a resource management strategy game - but with an FPS engine for the tactical missions rather than the turn-based tile game of UFO or the 3D space-flying X-Wing style of Interceptor...

I forget who it was, but whoever bought Hasbro Interactive got the rights to X-COM as part of the package.

An X-COM style game sounds like a plausible framework for a Counter-strike style online FPS with mission objectives for the ''good guys'' set by the player of the strategy layer. The aliens objectives presumably being the standard ''annihilate the good guys'' (and prevent them succeeding in their objectives). Obvious drawbacks are: losing the continuity of soldiers between missions; loss of control over outcome of missions; and having to wait for someone else to play your battle before moving on in the strategy game... Workarounds are left as an exercise for anyone who feels like developing the idea further.

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