(sorry, I just can't resist posting that picture )
Anyway, in response to some points made:
quote:
You forgor Linear. Just squeeze it between Strategic and Story.
Darn't, your right! SLSDSMG (try to pronounce that! )
quote:
In my opinion, roleplaying games are a genre of games. What makes the difference between RPG and stupid first-person shooter[5] is the energy put by the team on different parts of the game. I mean that in a RPG more time is used to get a good story, a good stat systems and some interaction between players. The first thing we can see in doom is the lack of stats and interaction[6]. That what makes a true RPG-genre game.
That's where I disagree. A RPG isn't about stat's IMHO, it's about developing a character through actions, choices, etc. In doom, you never mold the characters personality. The Doom marine is just that: the Doom marine.
I guess that means that for the kind of RPG i'm thinking of you would need somewhat non-linear plots (similiar to Fallout). But I think it's doable.
quote:
MMORPG in which you play a role ??
I don't think there's any available, you rather are just an ever killing ever improving being with no need to eat, to drink or whatever the designer feel was not good for gameplay...
Well, that's what I hate about MMORPG's. There is quite a potential for roleplaying, but it seems that were still sticking with outdated and out-of-place systems.
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Working on bringing to life the worlds first 4D engine!
Edited by - TheGoop on June 19, 2000 10:41:29 AM