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Optimizing MD2 models with MilkShape

Started by July 02, 2003 03:57 AM
-1 comments, last by Sander 21 years, 6 months ago
I''ve just created some MD2 models with MilkShape for my RoboBlast game. It exports just fine but when I load them in my program, the framerate drops from 20 to 10. The original model had about 800 polys. Mine has about 400 so I should see a speed increase! I know that MD2''s are optimized for trianglestrips or triangle fans (it stores OpenGL commands) and I guess that MilkShape exporter doesn''t do this optimisation, so every strip or fan just contains one traingle. Does anyone know how I can optimize for strips or fans? Can it be done in MilkShape or do I need (yet) another modelling or converter program? Thanks in advance, Sander Maréchal [Lone Wolves Game Development][RoboBlast][Articles][GD Emporium][Webdesign][E-mail]

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Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>

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