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Managed DirectPlay from DX9?

Started by June 29, 2003 01:32 AM
0 comments, last by Telamon 21 years, 7 months ago
Has anyone tried using managed directplay from C# for a multiplayer game? How did that work out for you? Did you find that the performance was on par with raw directplay in C++? How about the maximum number of connections (to the server) that can be supported? I''m thinking about writing both the client and the server for my massively multiplayer game in C# because I like how it''s Java-like in its ease-of-use, RAD-ness, and nice standard libraries, but how unlike Java also executes at a reasonable speed. Microsoft claims managed DX performance is 98% of raw DX - does this bear out? ---------------------------------------- Let be be finale of seem, seems to me. ---------------------------------------- Coding: http://www.stanford.edu/~jjshed/coding Miscellany: http://www.stanford.edu/~jjshed

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Time held me green and dying
Though I sang in my chains like the sea...

"raw" directplay... heh heh...
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])

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