I was looking this up..and i found a reference to it in the tricks book by andre lamothe. But im not a math guru so i dont really understand what hes going on about...Can somone explain how I detect a collision against a non perpendicular plane please, knowing that im not a math guru heh
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Thanks in advance
Ash.
Hmm i might aswell give you the info I have.
this is an example of what i want to do:
THE INITIAL VELOCITY VECTOR OF OUR OBJECT IS I=<4,-2> N'=<0,1>
F = 2*N + I
= 2*(-I . N')*N' + I
=-2*(<4, - 2> . <0,1>) * <0,1> + <4, -2>
=-2*(4*0 + -2*1) * <0,1> + <4,-2>
= 4*<0,1> + <4, -2>
heres what i know:
- N' is the normal
- N is the projection of I along N'
heres what i dont know:
why there is two velocity vectors..why is the normal classes as a velocity vector. What is the final product..the final velcoty vector inwhich i must use
I think using the example it is (4,2) but im not sure at al..
somone help heh
[edited by - ACAC on June 27, 2003 7:05:13 AM]