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Model View Controller Separation of Concerns

Started by June 25, 2003 08:22 PM
1 comment, last by sdoherty55 21 years, 7 months ago
Is anyone using the any design patterns such as the Model View Controller, Observer, Command, or Chain of Responsibility to help separtion the view from the model? If so, I would be very interested in your experiences to date.
Well, there is no particular experience about using design patterns, but I can only tell you that they improve your code dramatically, so using them (wisely) is always a bonus for your project. Most books and articles foster their usage as well, so I guess some other people deem them worth it as well...

Btw, there is a forum dedicted to software engineering, you'll probably find more about design patterns there:
http://www.gamedev.net/community/forums/forum.asp?forum_id=34


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There are only 10 kinds of people: those that understand binary and those that don't.

[edited by - grbrg on June 26, 2003 5:59:49 AM]

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There are only 10 kinds of people: those that understand binary and those that don't.

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I separated the model from the view in the turn-based game I was working on, only because I hoped to change the view dramatically at some point in the future (2D -> 3D).

If I wasn''t going to alter the view, I don''t think I''d have bothered separating them, since it''s a giant pain in the ass.

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