Creativity vs Technoskills
I have a great idea for a game and have fleshed out almost all of the gameplay features on paper. My question is, since I have almost no technical ability to design the game myself, where do I go from here? I have spent many hours putting much of my imaginatory power onto paper and would like to see it come to fruition. Thank you for your time.
Hello Raccoon,
To answer your question I would suggest finding a patient programmer of moderate or above skill and running your ideas past him/her. They will let you know where your design is demanding a lot of man hours, or where techincally, given the current design, is techincally impossible. Refine your document a few drafts. You can always make it better. Then write an idiots summary and post it somewhere and see if people understand the basic design.
Make friends. Yeah that is a plus. Its late so I am going to go...
To answer your question I would suggest finding a patient programmer of moderate or above skill and running your ideas past him/her. They will let you know where your design is demanding a lot of man hours, or where techincally, given the current design, is techincally impossible. Refine your document a few drafts. You can always make it better. Then write an idiots summary and post it somewhere and see if people understand the basic design.
Make friends. Yeah that is a plus. Its late so I am going to go...
I gotta tell ya, it''s a LOT easier to be creative in the world of text muds. Some extablished muds are willing to teach you how to code, as long as you''re creative & have a good sense of balance for the game. And random people are much more likely to be able to create a mud without getting flamed for doing so. In fact I''ve got a coder friend who I''ve given tons of ideas to for the mud he''s developing, and I may end up becoming part of his staff because of it.
So if you have any experience with muds at all, you might consider getting involved there first. Hell, it might even gain you some amount of respect in the gaming community heh.
So if you have any experience with muds at all, you might consider getting involved there first. Hell, it might even gain you some amount of respect in the gaming community heh.
If a squirrel is chasing you, drop your nuts and run.
There are a lot of 2d / 3d game developement tools, see if one of those can create your game.
My personal experance says that there is only three ways to do something, with money, with chrisma, and yourself. And the easiest with the most results is yourself.
If there is a 2d / 3d tool, such as blitz basic, adventure studio, 2d side scrolling toolkid, RPGMaker2000, Klick & play, that can translate your dream into a reality without changing much, then I say just do it yourself.
If you want someone else to do it, you''ll have to put up with slackers & people who break promises, or pay them some monies to ok programmers.
Good luck.
~~~~~
"for gods sake! dont flame help!" -DarkIceNetwork
Download and play Slime King I.
My personal experance says that there is only three ways to do something, with money, with chrisma, and yourself. And the easiest with the most results is yourself.
If there is a 2d / 3d tool, such as blitz basic, adventure studio, 2d side scrolling toolkid, RPGMaker2000, Klick & play, that can translate your dream into a reality without changing much, then I say just do it yourself.
If you want someone else to do it, you''ll have to put up with slackers & people who break promises, or pay them some monies to ok programmers.
Good luck.
~~~~~
"for gods sake! dont flame help!" -DarkIceNetwork
Download and play Slime King I.
~~~~~Screaming Statue Software. | OpenGL FontLibWhy does Data talk to the computer? Surely he's Wi-Fi enabled... - phaseburn
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