quote:
I can''t help but feel that it is like some kind of decadent hunting sports, where some people just release the bunnies for me to shoot - it feels all so artificial.
I completely agree with most of what you''re saying. MMORPGs, IMHO, have been dragged down a dusty old road, tearing away at the concepts of role-playing to leave nothing but simple skeletons of what a the player''s urge for imagination can chew on. Emotion is usually only felt in presidence of gaining that next level or when their prizes are at stake, and this includes the meaninglesness immortality that''s presented to players making dying just another slump rather than a serious fatal incident. Even the worlds themselves present so many barriers and burdens that a player feels forced into the same ''room'' feeling.
Right now, we are forced to live on bread when we expect even subpar steak. Some developers are working on this (I hear Worlds of Warcraft may boost some faith, not too keen on the Matrix MMO though (I picture a ''limitless world'' burdened with barriers )).
I know many avoid MMO like the plague, but I myself hope to change that someday. If someone beats me to it, I''ll still present it because it will be worthwhile (My promise to develop and release Infinity, the MMORPG I''ve been designing for some 9 or so years now. I expect it will recieve it''s own line of treatment, but not with comparisons to many of the tried-and-failed games of today (Unless you compare it at face value, which might lack if only at first ). But again, I won''t be going for polish, just solid gameplay and the overall experience of playing the game the way a MMORPG should be played.
Call it a ''pipe dream'' if you must, but it will happen and I''ve got the dedicated ambition to do it
Sorry if it seems I went off center there, but my point again focuses directly on this same discussion and what I plan to do to change things for the better.
On a quick note, if I had more time to ''play'' games, I would be working yet again, using the Runescape game to test out a Clan Foundation I''ve been messing with. It focuses on alternating politics, structured planning, and solid role-playing, and it''s what I hope to integrate directly into my own MMORPG. If anyone would like to see what I''m talking about, send me an email and I''ll give you a glance at some of the innovative gameplay I''m planning, something that should bring light to almost any MMO Game and change how we design and play them
- Christopher Dapo ~ Ronixus
email (minus /NOSPAM/ ) - ronixus_X@yah/NOSPAM/oo.com
"If I said I was the Neo of Innovative Gameplay and Game Design, would you believe me?"