transform normals from world to projection space
I have problems transforming polygon normals from world space to projection space. I use view * projection matrix to transform vertices, and transpose of the inverse of view * projection matrix to transform the normals.
However, when I homogeneous divide the transformed vertices and recalculate the normal using cross product, the result is different from the one using transpose + inverse.
What could be wrong? Give me some hints please...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement