Here's my result, perhaps someone else can benefit from it:
float TriangleSurfaceSize(CVector3 triangle[3]){ float result = Dot(triangle[1]-triangle[0], triangle[2]-triangle[0]); if (result < 0.0f) result *= -1.0f; result /= 2; return result;}
[edited by - Vich on June 19, 2003 5:14:46 PM]