Anyone want to test my first 3D game
Yeah Good game. I too am trying to break into the UK gaming industry as a programmer and I was wondering how long it took you to wrtie the demo. Good Luck
Got ~36fps with a PIII 800, 320 MB RAM, Gf3 w 64MB RAM
From all these posts it doen''t seem like it''s very cpu speed dependent (I get 36 on an 800MHz chip). Seems more graphics card dependent.
Great game demo, I hope to be making something myself someday.
One thing tho, there''s no limit to how much I can look up, meaning I can bend all the way over like in a crab back ??? Check it out.
- rmjb
From all these posts it doen''t seem like it''s very cpu speed dependent (I get 36 on an 800MHz chip). Seems more graphics card dependent.
Great game demo, I hope to be making something myself someday.
One thing tho, there''s no limit to how much I can look up, meaning I can bend all the way over like in a crab back ??? Check it out.
- rmjb
Thanks nildo for pointing out some bugs, will try and fix them.
knealeaj - It took me about 3-4 weeks to write that but I had already done a 3D Art Gallery for a Uni project which taught me the basics of 3D movement etc.
rmjb, oh yeah I kept noticing that and kept forgetting to update it. Will do it now.
EDIT:
OK, sorted the bending over backwards and looked into bullet probs, I can't seem to recreate the problem with the colour of the bullets and as for the reload sound, even if you have full ammo you would still be able to reload a gun
Is this trying to be too realistic for a game? Should you be able to reload a gun when it is already full (well at least sound like you have)?
[edited by - rickp101 on June 25, 2003 9:29:48 AM]
knealeaj - It took me about 3-4 weeks to write that but I had already done a 3D Art Gallery for a Uni project which taught me the basics of 3D movement etc.
rmjb, oh yeah I kept noticing that and kept forgetting to update it. Will do it now.
EDIT:
OK, sorted the bending over backwards and looked into bullet probs, I can't seem to recreate the problem with the colour of the bullets and as for the reload sound, even if you have full ammo you would still be able to reload a gun

[edited by - rickp101 on June 25, 2003 9:29:48 AM]
June 29, 2003 07:25 PM
I must say, this is very cool and well made all around. Good game play, good artwork, good sounds.
Good job. It worked without problems on my machine. One thing you MUST change is the default 60Hz refresh rate.
1.1 Pentium III
512mb RAM
Geforce3
Windows 2000
49fps
[edited by - Juozasg on June 29, 2003 8:36:24 PM]
1.1 Pentium III
512mb RAM
Geforce3
Windows 2000
49fps
[edited by - Juozasg on June 29, 2003 8:36:24 PM]
Very nice engine. I like the overall feel of the game, although it lacks some of the final polish that would make it excellent -- things like shell casings flying around, extra noises when you shoot walls or barrels, etc. Saving my mouse inversion and sensitivity preferences would be very nice as well.
Oh, one other gripe -- how am I supposed to tell when the level is over? There''s no indicator of how many targets/rounds/whatever are left, so I have no clue how long to wait around in the level before exiting. You may consider having the exit door remain closed until the level is completed.
And if you have some spare time, I''d really like to see something like in Silent Scope where you get a diagram showing where your bullet hit the target; the "headshot" message is a good step in the right direction.
Throw in some ambient noises, a running score total, and you''ve got a marketable game.
Oh, one other gripe -- how am I supposed to tell when the level is over? There''s no indicator of how many targets/rounds/whatever are left, so I have no clue how long to wait around in the level before exiting. You may consider having the exit door remain closed until the level is completed.
And if you have some spare time, I''d really like to see something like in Silent Scope where you get a diagram showing where your bullet hit the target; the "headshot" message is a good step in the right direction.
Throw in some ambient noises, a running score total, and you''ve got a marketable game.
Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]
Very nice game !
It runs just fine on my machine, here's my config :
Athlon XP 2100+@2200MhZ
512 Mo DDR400
Radeon 9700 Pro
FPS : between 350 and 400
Just one thing : I think the head-shaking (isn't the right word bobbing ?) is quite exagerated and you should reduce it a bit (by half seems good to me). Otherwise it's just great !
Edit : Btw I was using the non-fps-limited version
[edited by - trexmaster on June 30, 2003 2:12:24 PM]
It runs just fine on my machine, here's my config :
Athlon XP 2100+@2200MhZ
512 Mo DDR400
Radeon 9700 Pro
FPS : between 350 and 400

Just one thing : I think the head-shaking (isn't the right word bobbing ?) is quite exagerated and you should reduce it a bit (by half seems good to me). Otherwise it's just great !
Edit : Btw I was using the non-fps-limited version
[edited by - trexmaster on June 30, 2003 2:12:24 PM]
"I have questions. Questions that need answering !" - Gandalf the gray, The fellowship of the ring
Windowed mode is achieved when your system doesn''t support the given fullscreen mode (check the framework, it''s in there
). Anyhow, in windowed mode, there is a weird offset to the mouse. It''s not a problem when aiming (just look at the crosshairs instead of the gun), but it''s impossible for me to click the back button on the instructions screen.
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The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ
MySite
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The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ
MySite
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Also, your game doesn''t give up control of the mouse when it loses focus (trust me, it''s possible for this to happen even in fullscreen mode).
______________________________________________________________________________________The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ"So. Any n00bs need some pointers? I have a std::vector<n00b*> right here..." - ZahlmanMySite | Forum FAQ | File Formats______________________________________________________________________________________
OK, thanks for letting me know about that ThunderHawk.
I assume that is due to me using actual values for mid screen etc. (1024, 768 and 512, 384). One of the tasks on my to do list is to add a windowed mode and make all the screen values variables that change with the window.
Edit:
That was to your first post.
As for your second, thanks again. Any tips on an easy fix for that (mouse focus thing)
[edited by - rickp101 on June 30, 2003 2:53:56 PM]
I assume that is due to me using actual values for mid screen etc. (1024, 768 and 512, 384). One of the tasks on my to do list is to add a windowed mode and make all the screen values variables that change with the window.
Edit:
That was to your first post.
As for your second, thanks again. Any tips on an easy fix for that (mouse focus thing)
[edited by - rickp101 on June 30, 2003 2:53:56 PM]
This topic is closed to new replies.
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