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Rotation around an arbitrary axis

Started by June 17, 2003 05:53 PM
1 comment, last by HappyDude 21 years, 8 months ago
Can anyone point me in the direction of some tutorial or explanation of the mathematics behind this? I''ve seen it done in a few code samples, but I don''t understand what they''re doing and why they''re doing it.
Look for quaternions. There are some articles on gamedev.
-Greg
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if you search google with the exact topic subject you get one good document about it

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