quote: Original post by m_wherrett
At the end of the day, adding a random element would concern me due to the, obviously, unpredictable nature.
I honestly do not understand why you feel that way. The whole idea of randomisation is making things unpredictable. Unpredictable != illogical, or not necessarily anyway, though there is some risk there.
Of course, if you are against randomisation completely, that''s fine. I can sort of understand how a designer would like full control over all of the decisions in the game, to make sure it all fits together like a puzzle, and becomes one big piece of grand art. Heavily randomising while trying to keep a central story, experience and theme is difficult, if not impossible.
But my personal idea is that a game is for the player, not the designer, and randomisation makes things replayable, unexpected, and could lead to some nice bits of emergent behaviour and game play.