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3D Pipeline ...

Started by June 13, 2000 08:44 AM
0 comments, last by LowRad 24 years, 6 months ago
Hi All, I got a important question, i would like to known, how are you implementing your 3D Pipeline in our 3d engine. I though alot about it, but with all the way i can think of, it''s seem to me that they all have big hole in their fonctionning.... I will likw to known how did you implementing, texturizer, lightner, ... Thanks all, LowRad
This may not be what you want, but I first clip everything against the view frustrum, rotate, backface cull, clip, texture, light, draw.

Hope that helps.

Ben

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