3D Pipeline ...
Hi All,
I got a important question, i would like to known, how are you implementing your 3D Pipeline in our 3d engine. I though alot about it, but with all the way i can think of, it''s seem to me that they all have big hole in their fonctionning....
I will likw to known how did you implementing, texturizer, lightner, ...
Thanks all,
LowRad
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