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Which MMORPG concept would you like to play?

Started by May 30, 2003 08:09 PM
12 comments, last by robert4818 21 years, 7 months ago
1. MMORPG based in the real, or an imaginary "Wild West" setting? Classes include Gunslinger, Bounty Hunter, Ranger, Indian Scout, Indian Warrior, Etc. Etc. With the abilities to form Posses, Outlaw Gangs, War Parties Etc. 2. MMORPG based around a world where technology and magic coexist in a sometimes contradictory, sometimes complimentary fashion. I.E. Guns that fire magical energy. Etc. Etc. (Opinions on Technology level wanted, Steam & Ironworks, Modern, Cyberpunk, extreme future) I personally picture a technology of around Victorian times, with steam engines, Rail road, and large industrial sections but also with large amounts of open fantasy area. (Picture Final Fantasy VI *III for those of you not used to the new numberings system*) 3. A cyberpunk MMORPG using the game license of SHADOWRUN. Keeping as close to the original P&P RPG as possible. 4. A High Seas Based MMORPG with sea battles, tropical islands, pirates, buccaneers etc. A very swashbuckling game. 5. A Renaissance Based MMORPG, I.E. Three Musketeers. 6. A Samurai, Shogun, (asian) based Fantasy MMORPG 7. Any other ideas that you all would like to see in an MMORPG. (For those of you might want a break from standard fantasy) Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
7: how about a MMORPG where the goal is to create a MMORPG! Thousands of people trying to build MMORPGs... that would be great!

serious:
4:!
all the others sounds like all the others(including the exsisting mmorpgs) with different textures and models....

as a game designer, you should try to design gameplay, rather then setting. if all of your design can fitt in 2-5 lines, i would not call it a design.
A MMORPG with this and that is already designed! Be creative, find something completly new! i think that orginality is the independent game developers strongest card, in all the other things, the big guys are better!

good luck with your design!
-Anders-Oredsson-Norway-
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These aren''t game designs...just over all settings. (Like FPS, or RPG...its a concept more than a design)
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
For more of a design check out the space based MMO, I know its familiar to Wing Commander, but that was the type of genre I was trying to give an MMO spin...sort of like Planetside and FPS.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
I choose 6. It sounds like more fun than any of the other concepts. I think traveling around medieval Japan would look very cool, and would be different from all of The Lord of the Rings copy MMORPGs out there.

Another thing you could do would be a Matrix-type thing. I think that would be cool. You would have not too advanced technology, no magic, and a whole sort of Matrix-type thing. Too bad there''s already a movie. I imagine that would make for a cool MMORPG.
[email=dumass@poppet.com]dumass@poppet.com[/email]
There actually is a Matrix Online in the works...not alot of details out about it yet though.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
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Definately number 4. You could be a good guy and help out islands by starting trade routes to get goods to remote islands. Or you could be a pirate and raid those trade routes. You''d hook up with a guild and they''d own the ships. The more money your guild gets, the better they can outfit their ships. You have to supply your own personal equipment, of course.

Brien Smith-MartinezGarbage In, Games Out
I also would choose 4. It actually sounds really interesting.

The first thing to make sure of is that there are lots of super interesting port cities, native villages, and hidden coves/caves/etc to explore.

I''d have the player start out as a lowly, inexperienced sailor recruit looking for work. There ought to be lots of different sailing professions available, though the only ones that come to mind immediately are Navy, Buccaneer, or Merchant. Or maybe those could be the main three categories, with various professions falling under them. And I suppose you could also include landlubber trades like Shipwright, etc.

Obviously when the player has amassed sufficient experience and wealth they could start looking into purchasing their own ships and hiring their own crews.

There''s one major problem I can see with this concept: When your on the high sea, sailing around, its really not going to be very interesting. In real life, sailors spend the vast majority of their time performing their duties. So you''d have to find a way to get around this problem, without taking away from the feel of Sailing the High Seas.

****************************************

Brian Lacy
ForeverDream Studios

Comments? Questions? Curious?
brian@foreverdreamstudios.com

"I create. Therefore I am."
---------------------------Brian Lacy"I create. Therefore I am."
1. Definitly 1. I have just seen way too much of the others and I''m tired of them.

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Nothing in the world is the way it should be; that''s why we, the champions, exist and live for: HOPE.
1 and 2 together, which actually works well since the technology of each setting is actually the same(they occured around the same time in human history - didn't they?)

it would need to be pretty big for that

and really, I'd rather have all the tech mentioned, I have no idea how you're going to justify that, I would say that the more modern tech was lost and you have to find it, but I would rather play in a world where all the technology existed but I could visit cities that used each of the technologies and more importantly looked like they did

there would be less variety, but you could have each technology belong to particular city-states/nations and design the political situation so that there is no technology trading, also there's the cost of each tech

finally, I love exaggerated technology and vehicles that are beyond the technical limits of the style they are made in, uh, I don't know if there's a proper term for that, but to give you an idea, here are some examples
1) all the technology in 'The Wild Wild West' with Will Smith, particularly the mechanial spider at the end, it looked like it was made in that time but obviously wasn't,
2) in the 'Justice League' cartoon series recently played on Cartoon Network they have an episode where most of them travel back in time to World War II and face gigantic tanks and extremely large bombers, granted, modern tech was used to make them, but it still counts
3) on severeal episodes of 'Trigun', also on cartoon network, we see a Sand Steamer, it can carry several hundred people, but it's not like a train with one engine, it's jus a gigantic steam locomotive with passenger compartments, several stories tall

[edited by - RolandofGilead on May 31, 2003 3:07:37 AM]

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