You try to describe a big game by listing some key features. But that doesn''t determine how the game will turn out - good or bad. You need to describe how people actually play it, predict various strategies that people will use, and explain why you need all those features. Your ideas aren''t worth much unless they are really in depth. And to accomplish a good level of detail for a game like this, you practically have to write a novel.
Don''t expect anyone to take much interest in what you got now, it''s just not worth it, since anyone could come up with that.
quote:Original post by ZeroMole mmm... that sounds a lot like the game im writing right now....
I started out with a list of features, a lot like yours, and then I spent 4 months creating the basic concepts needed to support each one.
Its no small task, no matter how basic you keep the game. I''m starting to think I need help to pull this off.
Oh dear there must be a few of us about. I''m working on the server side now after months of getting the basic client up and running, then I''ll have to drop some netcode into the client too, and get them to eventually be good friends. What a mission, and all the features which will actually make the game something worth playing, I hope to start adding them one day.