As a note I have NO programing skills, or skills in making games...I''m a simple player who has ideas. So if these sound ameturish its really what they are...I''m putting out ideas that I, as a gamer, would like to see. I have no ideas of technical possibilites.
Well in response to your questions, I want this game to be as close in feeling as to games such as X-wing Tie Fighter, Wing Commander, Starlancer, Freelancer, etc. So It will be from a cockpit view. As for controls I am a fan of joystick controls for a game like this. Though I''d be happy with mouse control also.
I''d like for people familiar with the types of games i''m talking about (Space Combat Sims) to be able to hop right in and have little to no learning curve for the controls. (does this make sense?)
For communications I would like to (though it wouldn''t happen) go away from chat channels and actually have total voice compatability. Since I don''t see that happening with the community I''ll just say I want voice comms in there...at least 4 channels that can be broadcast to at any time (I.E. hit F9-12 to start broadcasting on a certain channel, but be able to recieve from any)
Broadcast- A must have....you want to be able to taunt someone you just toasted
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Guild Chat
Group Chat
One-to-one chat. target the player to private chat and then hit the correct F key.
If a player is using a joystick i''d like for a mouse to be used to select certain on screen buttons.
The main Idea on this game is an MMO "wing commander" With some strategic elements. You have to protect your supply lines to keep your auxiliary bases active. You have to protect your augxilary bases to keep thier special functions operational. You have to build those bases also.
There is competiton between guilds on the same side...and it CAN lead to open combat between them, but no incentives are in the game to encourage it. I.E. You can go into combat to take an area of space from an on team guild, but its going to be costly to do so because you gain no money from doing so, or anything else you get while fighting the enemy.
I do appreciate your feedback, but I''d like some more suggestions on the Ideas presented in the game. I''ve put out a rough outline...I need help to fill in the notes.
A community project so to speak...and maybe just maybe someone might like the idea enough to make it thier own.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.