Program runs on Windows, but server on...?
Hello. I''m planning a small multiplayer game out, and I''m wondering if it''s possibe to run the client side on windows based machines, but put the server side on a unix or linux type machine, to be sure of security? Is it possible to develope a client -that runs on a unix/linux machine and acts as a server- in windows?
-GamerAlan
I don't want to start a flame war here, but a server running under Unix/Linux doesn't make it automatically more secure.
[edited by - Cahaan on May 28, 2003 6:34:32 AM]
[edited by - Cahaan on May 28, 2003 6:34:32 AM]
Darkhaven Beta-test stage coming soon.
No, but you can usually do a much better job locking down a Nix machine than you can a Win32 machine.
Plus, it''s license free if you use BSD or Linux and you can run with less overhead (turn off un-needed daemons, pull out X). That in itself will make it more secure as well.
Interim
Plus, it''s license free if you use BSD or Linux and you can run with less overhead (turn off un-needed daemons, pull out X). That in itself will make it more secure as well.
Interim
You can certainly do this, yes. One thing you might want to take into account is that UNIX systems can have a wide variety of processors, and it''s entirely possible that the byte order of data will be different to your Windows machines. You must ensure that you correct the byte order of data when you pull it off the network (look up ntohs() and related functions if you''re not familiar with this).
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