Quadratic Bezier Curve Woe's
Hopefully this will be a simple question to answer, however I am having great difficulty solving it. So all help will be most greatly appreciated.
My problem is, I am maping a Quadratic Bezier Curve using the x0,y0,x1,y1,x2,y2 points. This part I have handled using the below formula, however I need to be able to animate an object to follow the illustrated Curve path from start to finish.
(ax*t*t+bx*(1-t)*(1-t)-cx)/(-2*t*(1-t))
(ay*t*t+by*(1-t)*(1-t)-cy)/(-2*t*(1-t))
These formulas allow me to draw a curve that passes through my three points, as aposed to the usual quadratic bezier which I believe has a control point acting as a "magnet", for lack of a better term.
How can I determine points on this curve at any given time? Ideally I would like to implement a loop that moves my item along the path from start to finish.
Is this possible?
Thank-you in advance.
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