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Game models in 3ds max

Started by May 07, 2003 07:05 PM
1 comment, last by Sabonis 21 years, 8 months ago
I am making some 3D models for my program in 3DS MAx. If i want to animate a cockpit on an airplane for example, should i weld the vertices of the cockpit to the airplane or leave it as a seperate element attached to the plane?
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955) That is so very true...
Depends on if you're using bones for the plane, or just animating the objects by themselves. Using bones can work both ways.

John

[edited by - z3lda on May 7, 2003 8:45:53 PM]
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which do you think is the best way to do it? I want to make the elevators and flaps move when flying
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955) That is so very true...

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