quote:
Original post by TechnoHydra
I''m not sure I can be any help at all here, but in Blender there''s the ability to Parent an object to another object so that if the Parent moves the Child moves with it. No idea how that is done in 3DS.
That''s pretty much how it works for any program that allows you to use skeleton. Without this concept you cant do FK or IK, for a start.
But like I said, I think his problem is a programming problem, not a software one.
You *should* ask in another forum, I am sure you would have more answers.
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