quote:
Original post by Ferretman
I would do everything in C or C++ (I myself am more of a C programmer who uses some C++ constructs). Neither Lisp nor Prolog are seriously used in any part of the game industry, virtually all of your game-related examples are going to use C or C++ , and if you wish to get a job in the industry you''re going to need to know them.
There are many game development projects that use LISP to some degree or another, including for AI. In the commercial realm, Naughty Dog Software uses it extensively.
http://www.franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml