The two most innovative point and click adventures I''ve played:
Loom - Rather than inventory and actions, most of the gameplay revolved around patterns of music you could play that acted like spells.
Grim Fandango (also Escape from Monkey Island) - Not technically a p&c, but the same basic concept. The character moves his head to look at any special items he passes, giving the player a visual cue that there''s something there worth investigating. Also, the inventory screen was a close up of the main character taking things from his jacket. Excellent for S.o.D.
Revolutionary Point & Click adventure game
Well I'm trying to innovate rather than immotate, and being in 2D, the game could not have the characters head move to look at objects, also in GF if you pressed ~ I think it cycled all objects. Here are the proper images.
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For some reason, to view the images you must click on the link which will open a new window, and then delete the numeral in the URL and retype it.
[edited by - Cypher Ae on May 2, 2003 1:56:11 AM]
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For some reason, to view the images you must click on the link which will open a new window, and then delete the numeral in the URL and retype it.
[edited by - Cypher Ae on May 2, 2003 1:56:11 AM]
Cheers, comrade Kyle Evans,Artificial entertainment [Movie/Game Reviews]Contact: kyser3152@yahoo.com.au
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