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What tools do you use?

Started by April 10, 2003 09:42 AM
8 comments, last by homersimpson645 21 years, 9 months ago
I want to become a modder for some games I have. I want to know what kind of tools everyone is using. I also hope to get a long thread. Anyways, do I need more tools: - GtkRadiant -Game level Editors -GMAX -Bloodshed-Dev C++ -Python Levelguy
LevelguyCurrent Project: Upgrade to Visual C++.NET25%
Do you even have any clue what you''re doing, or did you just look for popular names?

The reason I ask is because it seems odd that you are using GMax(which is pretty much useless for hobby game dev), C++ AND Python(which is a little odd, and who uses Python to mod games anyway).
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quote: I also hope to get a long thread.


What difference would that make?

Edit: this post should help actually

Please visit Turt99 Productions

[edited by - Turt99 on April 10, 2003 11:01:34 AM]
FOLLOW ME ON TWITTER OR MY BLOG
AP: How is GMax useless for hobby game dev? You attempting to point out that it only saves in *gmax format? There are converters out there that will end up saving it as a *.3ds file or *.x if you look around ...
You don''t need more tools, you need better tools.

--------------------------------------------
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies".
-Winston Churchill
With love, AnonymousPosterChild
To apc who flamed me for my tools:
I am not a pro developer. I do it as a hobby. I do not plan to buy any software over $100 US dollars. Because of this, any of the expensive modelers out out of line, and so is Photoshop. Anyways, I DO plan to upgrade. I''m going to buy Paint Shop Pro 8 AND Milkshape 3d.
To the coward who won''t reveal self:
Then what should I use?
Zern: How do I get the converter?


Levelguy
LevelguyCurrent Project: Upgrade to Visual C++.NET25%
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quote: Original post by Anonymous Poster
The reason I ask is because it seems odd that you are using GMax(which is pretty much useless for hobby game dev), C++ AND Python(which is a little odd, and who uses Python to mod games anyway).


Correct me if I''m wrong*, but the whole point of gmax is to provide people who want to mod their games with a powerful, free 3D modelling tool. Theoretically, you can only use it with games which have been developed with the gmax plugin, but it''s still far from useless.










*I''m not wrong.
Milkshape3D will export/import to almost every major file format you need (especially game-specific ones).
lightwave 3d, photoshop and vc++ all the way.
Okay. This is going kind of off topic. THis has gone from wat tools you use and to tell me what I need, to GMAX vs. The World. Can we please concentrate on giving me some help here, and letting me see your tools list?
Some of you can do this, but others can''t.

Levelguy
LevelguyCurrent Project: Upgrade to Visual C++.NET25%

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