Sound Engine in Java
Dear all,
I would like to implement a sound engine for my game using Java.
However, after visiting the java.sun.com, It seems that there are at least 3 ways to do it.
1. using JDK 1.2 (making use of java,applet.AudioClip)
2. using Java Sound API
3. using Java Media Framework (JMF)
...am I correct?
I have tested the sample code for (1) and (2). It seems that the sound given out by (1) is too soft and cant be controlled.
I also read that (2) is the lower level control of sound while (3) is the higher level implementation.
So my question is: if I need only to play, loop and stop clip/clips at specific times in my game, which of the 3 above is the best choice for my Sound Engine? Any performance issue needed to be considered?
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