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mobile games

Started by March 29, 2003 03:51 AM
4 comments, last by AcRiD_aCiD 21 years, 9 months ago
I have an assignment that requires me to design a mobile for GSM phones. The game must utilise the gsm feature (global positioning system stuff). So basically where you stand in ''real life'' affects the game. Any ideas?
Ancient words of wisdom-You Suck!
Didn''t Nokia do something vaguely related?

How good''s the resolutionon the GPS system? 10m? 100m? 1m? 1mm???
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If the game can be relatively simple you could do this. Generate a maze and place your current location at the start point of the maze. Then as you move around in real life, you move through the maze. Just the first thing I could think of off the top of my head. However, I''m sure there are plenty of cooler things you could do with it.
you could do a sort of latitude/longitude scavenger hunt. I don''t know what sort of networking ability these phones have, but if you gave several people (phones) the same set of random coordinates within say 1/2 mile of the starting point, you could see who could get to each of those points the fastest (or maybe within 200 feet). That would be fun on a campus or other area where you can get pretty much anywhere.
You could do a variation of minesweeper. You walk around, and the phone continuously tells you how many mines are next to you. To make the game more playable in the real world with random obstacles, rather than trying to get to a specific point like in the original minesweeper, make it so the goal is to walk, say, 100 yards in any direction (not in a straight line, of course) without hitting a mine--kind of like you were placed in the middle of a minefield and your goal is simply to get out of it.

Atlas
Spiral Graphics
AtlasDeveloping Genetica, a tiling / seamless textures generator
BattleBots
It''sAlive, creators of BattleBots and other location-based GSM phone games.

Just to serve as inspiration.

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