texture mapping
I''m just learning OpenGL, so I''m sure my problem is simple and stupid.
I''m having trouble texture mapping objects. I''m using the code from the tutorial as a launching point. I added a bmp image to the "data" folder, and changed the name from "Mud.bmp" to "test.bmp". Everywhere there should be a texture, there is white.
I then thought there was a difference since the bmp I was mapping was a much higher resolution. So, I knocked that down to the same size and resolution of the sample file, "Mud.bmp". No change.
Is there somewhere I need to preload the texture or something I need to do with the image so that it is mappable?
I appreciate any suggestions, or links that would explain it.
chebden
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