Best and more used game editor.
Which is the best and more used game editor e.g.UnrealED,QRadiant etc...?
Can you use 3D Studio Max as a game editor and would you recommend using 3D Studio instead of a game editor?
Does most used == best? Discuss.
#Old Steve, he said to Xerox "Boys, turn your heads and cough"
And when no-one was looking he ripped their interfaces off#
Three Dead Trolls in a Baggie on the truth behind MacOS 1
SketchSoft | SketchNews
#Old Steve, he said to Xerox "Boys, turn your heads and cough"
And when no-one was looking he ripped their interfaces off#
Three Dead Trolls in a Baggie on the truth behind MacOS 1
SketchSoft | SketchNews
Well for a start I would stay right away from UnrealEd unless you are a) building an Unreal mod, or b) building an entire game using the Unreal engine, in which case there is probaby a better ersion you can use.
Secondly, 3D Studio Max is a 3D modeler, not a game editor.
Thirdly, 3D Studio is well knows fo it''s limitations. If you want to use something like this might I suggest getting into either DarkBasic or JaMagic
#Old Steve, he said to Xerox "Boys, turn your heads and cough"
And when no-one was looking he ripped their interfaces off#
Three Dead Trolls in a Baggie on the truth behind MacOS 1
SketchSoft | SketchNews
Secondly, 3D Studio Max is a 3D modeler, not a game editor.
Thirdly, 3D Studio is well knows fo it''s limitations. If you want to use something like this might I suggest getting into either DarkBasic or JaMagic
#Old Steve, he said to Xerox "Boys, turn your heads and cough"
And when no-one was looking he ripped their interfaces off#
Three Dead Trolls in a Baggie on the truth behind MacOS 1
SketchSoft | SketchNews
For Unreal-engined games, UnrealEd is most used.
For most Quake-engined games, Radiant is used.
For Serious Sam, SeriousTools are used.
For many other games, modelling tools like Maya or Max are used, but in many cases you would prefer a custom tool to something that general with an exporter.
On a note of personal preferences, I find that Radiant is a very quick tool to work with, with a steep learning curve. UnrealEd has much better integration with the engine (well, it is the engine!), which can help a lot - and no lengthy compiles (I remember one of my levels taking 48 hours to compile and light!)
Serious Editor wouldn''t run with any speed on my P2-450 a couple of years ago, so I haven''t really tried it.
As to which is best - try them out and decide. You''ll learn more that way.
For most Quake-engined games, Radiant is used.
For Serious Sam, SeriousTools are used.
For many other games, modelling tools like Maya or Max are used, but in many cases you would prefer a custom tool to something that general with an exporter.
On a note of personal preferences, I find that Radiant is a very quick tool to work with, with a steep learning curve. UnrealEd has much better integration with the engine (well, it is the engine!), which can help a lot - and no lengthy compiles (I remember one of my levels taking 48 hours to compile and light!)
Serious Editor wouldn''t run with any speed on my P2-450 a couple of years ago, so I haven''t really tried it.
As to which is best - try them out and decide. You''ll learn more that way.
-Richard
What do you think of Virtools Dev 2.5?Is it better?To tell you the truth I am between UnrealED and Virtools and could you your advice.Thanks.
Well here''s a quick plug for the editor I''m working on! I joined this project because like you I found there weren''t any open source level editors out there. It''s not mature enough for serios work, but it''s coming along nicely and may be worth having a look at!
Check out thetool.polyfrag.com
Check out thetool.polyfrag.com
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