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Sword play - make the most of your mouse

Started by March 14, 2003 10:26 AM
13 comments, last by StaticVoid 21 years, 10 months ago
Obviously no one has played Jedi Knight 2. FPS and swordplay which works fairly well.
I think it''s a great idea! What you could do is have the user hold down his mouse at one point, make a path for the sword to follow, and release it at another point. The sword would follow the mouse with a bit of lag on purpose, and if the player let go of the mouse button and immediately started a new swing before the (first) swing was finished, that would be a combo, and the player would be able to make long chains of combos. Also, the difference between one long sword-stroke and two short sword-strokes that follow the exact same path would be that one stroke would be more flowing and continuous and have a follow through, two sword strokes would be shorter with very small follow throughs but would be faster and would give the opponent less time to attack you. It would be better to have two strokes in a case where you want to change the direction of your sword, for example: --> to up, but better to have one stroke for a path like this: <---------.
-Eric

-"Being awake is highly overrated"
-"Being awake is highly overrated"
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quote: Original post by Oluseyi
Boy! This took some searching and digging, even with the GDNet Search tool up and running again.

Check out these two threads. The first describes a system for melee-style sword combat while the second proposes a "First-Person Melee" game based on gladiators battling it out.
Bullet-Time to Sword-Time
Gladiators (FPM)

Thank me later (for all the digging; these threads date back to December 2001 and January 2002, respectively).

Oh, also found Sword Fighting (through the search tool; May 2002).


Thanks for digging that up, that was a really good read and also a really good idea. I wish everyone that has ideas for games to spell it out as beautifully as this guy did. This is a living game doc.(in partiality) Its not one of those...

"Hey I''m making a fighting game using swords. If anyone wants to help email me."

That may be a little off topic to this post but something i think should be addressed with a lot of the newer folks here.

His fighting system is way cool

-DD
Actually, I''ve been toying with the idea for a year or so... nothing new, but great idea.

Death Smiles Upon Us All... All We Can Do Is Smile Back...
_______________________Dancing Monkey Studios
I''m surprised no one has mentioned The Elder Scrolls: Arena. Daggerfall might have supported this as well. This game used the mouse to dictate a slash, stab, or chop attack. Click and drag left to right and the sword slashes in that direction. Click and drag bottom to top and the sword stabs.

I was just talking about this with my brother the other day. He''s playing The Elder Scrolls 3: Morrowind and he lamented that it lacked the mouse control feature. After talking about it we concluded this feature was left out of Morrowind because the mouse was needed to look up and down. I guess the previous game didn''t allow that.


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