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opinions

Started by March 09, 2003 11:50 PM
9 comments, last by zerzic 21 years, 10 months ago
Hi, im making a first person shooter called Plantain Lily which is going to be similiar to Quake 2 or Quake 3 arena. Im still finding a good engine to use. I may use a heavily modified version of the Quake 2 engine which takes advantage of recent video cards or use the Quake 3 engine. My game will have basic weapons like the uzi, chaingun and chainsaw, but will also have special items like a molotov cocktail launcer (Ya I gotta get a new name) which fires molotov cocktails that incenerates anything within 20 feet. Another special weapon is the Caterpillar which fires a ray of blue light which cycles through the air like a ghost. When this weapon hits a human, the humans blood cells boil and explode which can leave an awful mess ;p. Of course many other weapons will be added in the future but this is all I have at the present time. Ya I know this might sound like im an amateur making a copy of Quake 2 but I hope its different in almost every single way. So my real question is.... Do you think this would work? Suggestions Comments?
dominion-online.com
quote: Original post by zerzic
So my real question is.... Do you think this would work?

Depends on you, the people you work with, your dedication, etc. If you mean will it be a good game, who knows? Something that sounds good on paper might suck when implemented and vice versa.

Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development

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quote: Ya I know this might sound like im an amateur making a copy of Quake 2 but I hope its different in almost every single way.

Don''t hope it''s different, make it different. Right now the only different is a couple of weapons. That doesn''t even count, everyone changes a couple of weapons.
_______________________________________Pixelante Game Studios - Fowl Language
Well thanks for your opinions. I hope to make it different but ya it will be an arena game with extra mods and gameplay.
dominion-online.com
Even if it seems to be a Quake clone (one more... ) it can be good if in a way you make it different...

Different weapons, different levels, different scenario/goals, different gameplay... all different but the same genre

Try to make something the player has never seen before !
You brain and personality are (i hope) unique so use it to make unique games !

Good luck
Thanks so much. Yeah I only find fps''s like Quake 2 to be fun so why should I make a game which I wouldnt enjoy a whole lot?
Il make it different but im also going to have to come up with a new idea which will make the game challenging and worthwhile. + remember how if you join a game in Quake 2 and its a mod it downloads in the console instead of going to the site? Ya this will be an option which will lead to hopefully mods like azboks leet jumping lol. Im designing the next generation mini gun right now and im making the new site. Could you please sign up in the forums of my site. Im still awaiting it and the url will be www.plantainlily.com . Oh and thanks for saying my ideas are unique that means a whole lot to mE! cheers, zerzic
dominion-online.com
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quote: Original post by zerzic
...I only find fps''s like Quake 2 to be fun so why should I make a game which I wouldnt enjoy a whole lot?

Because the world doesn''t revolve around you?

If you''re creating a product for public consumption, you are no longer the final arbiter on acceptability or appropriateness. The target users are. While most of us here are amateur or hobbyist developers (some aren''t even game developers, but just enjoy the conversation and community) and as such aren''t beholden to any potential users, this is a good attitude to pick up. If you get really good and get a job in the game industry (as is the intent and hope of many here), learning to write great games even if they''re not your type of thing is a valuable skill. There''s a Game Developers Conference 2003 Coverage feature on GamaSutra about designing original games based on licensed properties which mentions this as key to running a productive and profitable studio, particularly in this age where publishers find licensed properties favorable because of the gauranteed audiences they bring.

Just thought I''d add that to the discussion. Good luck with Plantain Lily (where''d the name come from?)
you are going to fail miserably.
quote: Original post by epsilon42
you are going to fail miserably.

That''s a little harsh. Depends on what you mean by failure. If he''s trying to make a profit he has a lot of work to do. Despite the work that has been done on the q2 engine, it will still take a lot of work to get as state-of-the-art as you want to be. I also have to say that this is a bit ambitious if this is your first project. Especially if you don''t have an established team.

If this isn''t for profit, you are doubly in trouble. Expect to do everything yourself. The odds of you finding people to join you in your project when you haven''t done this sort of thing before is about as bad as your odds of finding even average help for free.

My advice: Do a quake 3 mod. Learn how a 3d game works... then maybe play with q2 or another engine and start making a couple small projects with generic models and sounds you find on the net. Once you know what you are doing: create a design doc based on your available resources and start a project. The most important thing about your first project is that you complete it. It will raise your confidence, and give you some credibility. The bigger projects in the future are the motivator.
yeah maybe it was a bit harsh..

but the fact that this guy can''t even get his www.plantainlily.com up when he said a few months ago he was going to have it up soon (this was when he wanted to make a mmorpg that looked like tribes 2, then he switched to q3 with doom3 implementations and now he''s gone to q2).

my advice:
set goals and acheive them. if you can''t achieve these goals within your allocated time frame, its probably beyond you... so set lower goals instead. its nice to aim for the top but its very rare that someone or something goes from nothing to everything. most people work their way up. actually to be honest, i don''t think a site means much at all, you should concentrate your goals on making a working engine, a site with no content is nothing.

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