Cubic spline timing off
Hey guys,
New to these forums, and I use a BASIC language, because C/C++ annoys me, thought I would get that out of the way (let the flaming begin? jk)
Anyhow, I created my cubic spline code. And it works fine, tested and everything. I don''t get ''chop'', I get small little seconds where the remote players spline ends and the new one starts. Offsets if you will. I''ve tried virtually everything I can think of.
For the Time, I use the time the last spline was created + the Ping of the remote client.
Any help would be great.
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