3D studio max help, need to lower poly count
Well, I was building something, and I divided my boxes into TONS of segments, well, now Im rendering my mesh with DirectX and it takes forever! I know why, its b/c theres so many polygons its trying to render. Well basically, I have a bunch of boxes. and the face is divided into many rectangles on each face. How do I get those back into one rectangle for the face? thanks SO MUCH!
Jared - alias
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