Handling Combat in FPS Network
I have some questions regarding the handling of combat in terms of network programming.
When you shoot someone how do you both come to a agreement about that shot(the damage,if the shot really hit the target). I mean , imagine that the network code uses dead reckoning , you shoot someone that has a position calculated from the dead reckoning algorithm, in reality that someone is in a diferent position than the one calculated. How does one handle this? Is the shot accepted , or rejected?
How combat is normally handled in todays FPS network code?
quote:
Original post by Fistandantilus
I have some questions regarding the handling of combat in terms of network programming.
There are numerous articles on this website. Check out Designing Fast-Action Games For The Internet for a start.
-cb
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