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Tetris CLone

Started by March 01, 2003 08:12 AM
5 comments, last by homersimpson645 21 years, 8 months ago
I need a tutorial on how to make a Tetris clone in OpenGl. Where can I get a good tutorial? The Hobo King
LevelguyCurrent Project: Upgrade to Visual C++.NET25%
only 14 topics down there''s a thread with the exact same name, didn''t you see it?
http://www.gamedev.net/community/forums/topic.asp?topic_id=142495

People always say that Tetris is the first game that one should have as a first game-project, as it''s one of the simplest games to build that also are a lot of fun to play.
My personal opinion is that if you think that you''re good enough in programming, you should start with the game-engine first. There is no reason why you would need any tutorial on how to "make Tetris with OpenGL".

Here''s a tutorial that works just as well:
* Learn C/C++
* Build a game-engine for Tetris
* Learn OpenGL/DirectX/Allegro/SDL
* Add the graphics to your game

There is really no need for a Tutorial like you mentioned for Tetris, because if you don''t have understanding of all these 4 elements, going through a tutorial will probably be too hard anyways.

After this project, you might take a look at some other tutorials like Pacman, asteroids etc, because then you''d understand all the essential parts of making a game, and you can actually learn something from the tutorial

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Isn''t graphics usually a part of the game engine? :/

I would absolutely recommend against writing tetris logic before you can even render anything that uses it. It''s easy enough to slap together some code that draws colored rectangles.
Sorry, I meant the logic & interaction with the user.
Graphics for tetris? I assumed that he''d check the link I gave aswell, telling that ASCII-display is good enough to see that it''s working. Anyways, if you know how to do simple graphics, then ofcourse you can do that. The point with my post was that it should be possible to make a Tetris-game on your own IF you know how to program & OpenGL, a tutorial for a Tetris-game itself (in openGL) wouldn''t be as good as learning how to program and how to use OpenGL first. Because if you do, you wouldn''t probably ask for a OpenGL Tetris tutorial. Or am I wrong?
Oh sure. I''m actually rather against tutorials about making extremely simple games myself. I think they''re conducive to copy and pasting and not learning anything.

Of course, I remember what it was like before I had made my first game. It was totally mind boggling, but LaMothe''s TOTWGPG helped me out a lot. I see that''s not an option here, since the OP wants OpenGL.
There''s a nice tutorial here, by GDNet''s very own.
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That''s not OpenGL, f00!

Yeesh.

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