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networking book

Started by February 26, 2003 01:08 PM
4 comments, last by GravtyKlz 21 years, 11 months ago
MultiPlayer Game Programming by Todd Barron.... I want a book on networking in windows in general but I would also like to apply it to multi-player game programing. I was wondering if anyone has read this book before, or know much about it. Does it cover socket programing in general so I could make other applications use a server/client connection and what not? Thanks
one more thing...wheres a good tutorial on windows socket programing? Thanks.
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I read the book a while back. It does have a primer on Winsock, however tends to focus on DirectPlay in all the examples. The examples (unlike some other books) are actually pretty cool little games, so this would probably be helpful for you to see how it all fits together. You will have to do some work to port it to Winsock though, which is probably a good exercise since you want to learn it anyways.

There are plenty of socket tutorials on the web, including the one at flipcode.com (dan royers) and beejs guide (sorry, no links, just use google.com you''ll find it).

Good luck.
I read the book too. It covers WinSock pretty good, but I would try to learn WinSock from Online Tutorials befor spending money on the book! The Book does not go very deep in Game-Technicks. That''s too bad because I was looking for that.
I despise reading too much online. Oh well I guess I can either suck it up or find a really good tutorial and print it out. How well did the book cover SQL? Thats another thing im interested in learning with sockets. If it teaches SQL pretty good, winsocks and then ofcourse directplay it might not be such a bad deal.
print out the Beej guide to socket programming, and keep it by your desk forever. It won''t disappoint you.


But... but that''s what HITLER would say!!

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