Physics for a golf game
Hi all,
im a complete newbie to opengl and im trying to write a mini golf game. Im going ok i can do stuff like reflections and 3ds charaters and all the usual but the maths und phiysics is really getting to me. I have the collision detection working, not the crap ray plane collision mind but the sphere / polygon collision. Now i am stuck on how to write a ball class to include for drawing the stationary ball at the start of the game and then rotating it around itselt so the player can take a second shot, also the reflection of the ball is a bit hairy, Is there anyone who can help me please ........
JOCK
ray-plane is not crap. if you dont make this, your ball will pass trought the ground if the speed is too high.
Is there any reason why you don''t post the link here? I''d like to know to, please.
[s]--------------------------------------------------------[/s]chromecode.com - software with source code
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