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Animation over a network
Hello everyone,
I'm a student doing research about character animation in multiplayer games. Does anyone know how animation info is passed over the netwerk? For example, suppose I am walking from position A to position B. Do I send a message to all the other players saying that I am WALKING from A to B, so that they can animate the walking at their own PC? In other words, should I specify the animation I am currently doing when I am sending update messages to other players? Thx in advance for all your help.
PS: I'm sorry if this question has been asked before. I've searched this site and forum and couldn't find any articles or posts about the subject, but I could be wrong ofcourse
[edited by - BombShell on February 18, 2003 5:38:24 AM]
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I think most games have animation routines stored on the client side. "Commands" where to move are dictated by the client as well, and position updates and actions that relate to the rest of the players are sent over the network to minimize network traffic.
So I would say that animations are not sent over the network. Guy gets "command" to die and his death animation plays.
Does that help?
So I would say that animations are not sent over the network. Guy gets "command" to die and his death animation plays.
Does that help?
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