A space-rpg-strategy game idea !
This game would start in the space just nowhere on no planet on the year when the dynasours were on the planet. you got to look for a planet to own, and there is life on some planets but maybe not humans but some strange dynasours and more things like that. there would be food, rocks, snow on some of them. there would be alot of asteroid belts and other things like that,These are the planets that would be there:
europa(you could land on), titan(you could land on), many moons(you could land on), earth (you could land on but not much on earth on that time), mars(could land on), saturn(ehh your chose baby), neptune(ehh your chose),the sung(ehh your chose baby) and some fictional planets and you could land on all of them:
Neseja, N826, N628, Unega, Agatha, Imagonda, quadamesha, Ogo, Pilar, Zweiss, Bonn ( a moon ), Galaxy 704, Planet kuzmin, planet savin and 5 unknown planets that you can choose the name of becuse if you find it you will be the first one to find it.
The story isnt done but i will post it later.
the characters:
Robert milanovich(cant spell that name), Emma Baxter, John woods, Sarah Asher, Khandi Bancroft, Alan cole.
The Combat mode. When you choose combat mode you choose a spaceship and choose easy-medium-hard and then choose what place and then you get into the game and fight to others.
Trading. When you Trade you trade things like guns on the ship and food, rocks, plants, animals, humans that you find on other planets and all other things that you find and buy.
The chat. The chat is just a simular one like just push T or Y to talk and there is a little window to talk in.
The radar. The radar is just a radar to see what ships are on your back (a**).
The Multiplayer. The multiplayer would be a massively-multiplayer
thingy that i dont know but it is better that orginal multiplayer.
more updated later.
Anyone that haves backup, company can have this idea if he
e-mails me to this email: Dannicool12@hotmail.com and shows me some graphics and stuff so i can see what his company or his mates have done or maybe just that he has done.
Dannicool12@hotmail.com
[edited by - dannicool11 on February 13, 2003 12:13:05 PM]
Dannicool11
quote: Original post by xaxa
Be prepared for the flames.
[edited by - Kurioes on February 13, 2003 11:32:21 AM]
damn! you got burned. good idea, but a little tacky. you need a mission objective. a bad guy. flying around the system can get a little boring.
I don''t mean to curb your enthusiasm, but I seriously doubt what you''ve posted here will get any real interest, for the following reasons.
1. Everyone has their own ideas. Why should they bother with yours? If you want this game to be made you''ll have to either implement it yourself, or at the very least flesh out the design to the point where it might actually interest people.
2. After reading your design three times, I''ve still no clear picture of the game concept you are trying to describe. This design reads more like a 5 minute brainstorming session than a game design synopsis. I''d suggest you read through the articles on game design in the Articles and Resources section to see how to write design documents and/or design treatments.
1. Everyone has their own ideas. Why should they bother with yours? If you want this game to be made you''ll have to either implement it yourself, or at the very least flesh out the design to the point where it might actually interest people.
2. After reading your design three times, I''ve still no clear picture of the game concept you are trying to describe. This design reads more like a 5 minute brainstorming session than a game design synopsis. I''d suggest you read through the articles on game design in the Articles and Resources section to see how to write design documents and/or design treatments.
Game ideas usually sell for $ 0,00 per idea because everyone has "new" game ideas.
Learn programming / visual arts / composing / whatever. Nobody is just going to make this game for you.
EDIT:
What he said...
[edited by - Kurioes on February 13, 2003 11:47:12 AM]
Learn programming / visual arts / composing / whatever. Nobody is just going to make this game for you.
EDIT:
quote: Original post by Sandman
. Everyone has their own ideas. Why should they bother with yours? If you want this game to be made you'll have to either implement it yourself, or at the very least flesh out the design to the point where it might actually interest people.
What he said...
[edited by - Kurioes on February 13, 2003 11:47:12 AM]
Congrats people have managed to only post constructive critisism and well... a different kind of flames.
This topic is closed to new replies.
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