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possibility of a LOTR:TT demo contest..

Started by February 13, 2003 04:27 AM
35 comments, last by RipTorn 22 years ago
quote:

It would be great if a rule was imposed so that you may only submit your own work, i.e. you must create your own textures, models, and possibly sounds, this gives people a fair oppotunity to demonstrate their other talents other than programming.

I remember NeHe saying the contrary a year ago : he didn''t want people to be stopped by material. Barely, the idea is : you''re good at computer graphics ? that''s good - go create your own textures ! you''re bad at music ? not a problem - go pick a music on the web, but ASK FOR AUTHORIZATION. Don''t be stuck : we all know we can not be good at programming AND graphics AND sound AND etc.
In other words, you choose either to spend time creating your own content or spend time asking for someone else''s content.

A thing I think should be noted is that it''s better to create your own content even if it''s crap. Why ? Because YOU create it, so YOU make sure it fits to the demo. When you get a texture or a music from the web, the "style" does not necessarily fit to the demo and that makes the demo heterogeneous and looks weird IMO.



quote:

Perhaps there should be 2 classes of entries - 1) fully original, 2) contains non-original material any give best-of-class prestige voting as well as a single prize.

From what I''ve seen so far, mutiple-class contest is not easy to manage. Moreover it would divide by two the number of entries (for each class) since I doubt everyone will make two demos.


About the metaballs/ fractals subject, the answer is simple : don''t care. Someone can make a billion of awesome metaballs in realtime, but if you don''t see a ring or an orc : that entry won''t get even a single vote ! But if someone uses metaballs for instance to simulate rain and mud on the battle field (it''s too heavy to use metaballs for rain, but that''s just the idea) it can be damn cool ! So I agree with ||v||atrix.
In regards to having to make your own textures, sounds, models etc... there is a reason that most people here *DONT* post in the artwork forum.

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"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
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the problem is that although some people will use their own stuff, others won''t. Leaving the rights and wrongs aside, I think you can say that any demo with commercial/professional music, models, etc. will look better than one with home-grown "programmer art" models. The only case would be if the one with commercial art had rubbish code and the one without had brilliant code :|.
I finished the first scene of my demo. You guys can check it out here:

members.rogers.com/ramrajb/Downloads/TTTDemo.ZIP

Its probably overkill on the copyright stuff but, hay...the avi is a little messed up...im considering replacing it with just alpha on the TT logo but it probably wont be as interesting. What do you guys think?
quote:
Original post by llvllatrix
What do you guys think?

I think you''re courageous to start development before NeHe officially opened the contest.

I''d say definitely change the .avi. Maybe synthesize your
alphamap in realtime using the basic rays-of-light thing plus
some sliding smoothed noise? *spouts random ideas*

Music was great. Was that nicked or are you a composer as well
as a coder?

If there''s going to be a TT contest, I bags the Balrog
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quote:

I think you''re courageous to start development before NeHe officially opened the contest.



I''ve got an idea for the demo i want to explore

quote:

I''d say definitely change the .avi. Maybe synthesize your
alphamap in realtime using the basic rays-of-light thing plus
some sliding smoothed noise?



I''ll have to do something about the avi...it looks messed up. What do you mean by sliding smoothed noise :0. <-(Thats a smily - looks confused).

quote:

Music was great. Was that nicked or are you a composer as well
as a coder?



I got one of my friends to do it. He said he mimmiced it form the sountrack for LOTR - the prophecy i think. I guess there is an advantage to being the only coder in your school The only real problem is that people get confused when i talk about computers
what you have so far looks good to me - and its one of my favorite songs from the movie )) but is it not from "The fellowship of the ring" soundtrack? I am not sure if all content will have to be from The Two Towers( music), but I would think so. I am not saying there will a contest ... but I am pushing for one. I am a bit of a fanatic for the LOTR story .. pretty sure jeff has stated that (lol) anyways good work
Glad you like it Do you really think NeHe will be that adament about the no fellowship stuff. What i had planned sort of revolved around the fellowship music...a little something they did with the fellowship that was omitted with TTT - you''ll see what im talking about when i finish the demo...hopefully

Anyway, good luck with your car. If it makes you feel any better one of my other friends had his car stolen. Its sad because its sort of the forth time and its a $400 car that he has spent a few thousand on. Whats worse is that he is a mechanic...you know when you shoud stay away from a profession when...
Been poring a few more hours into my demo and here''s the highlight of what i came up with:



You guys can download it here:

http://members.rogers.com/ramrajb/Downloads/Balrog.ms3d

I get pissed when i need a graphic and cant find it on the net...so i figured to save you guys the time i wasted, i posted it online. It''s a bit heavy on the polygon count, sorry about that . The only problem is i suck at making textures and texturing...if anyone has the time and does get this thing textured, email me what you got and i''ll post the updated model online.

Cheers

Hopefully there will be a TTT contest and the model won''t go to waste

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