FPS MULTIPLAYER!!!!!
Well, does anyone know where I can find a doc on how to do the network part of a network game. I just need some type of pseudo style doc or something. Basically, I need a doc that has data management. Kinda like when you need to send player messages, movement messages, system messages, etc. What does the server control? What does the client control? I have a general idea of how to do it, but when I put on paper (during math class ) it looks cluttered. That''s not just the way I write either.
try either the GDNet tutorials or the samples they have in the DX SDK for DirectPlay
- pouya
- pouya
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