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Cygwin and timing in general

Started by May 14, 2000 02:21 PM
-1 comments, last by kwutzke 24 years, 7 months ago
Hi all! I''m trying to measure the frame rate of my realtime application and to also scale movement according to it, so it runs at the same speed on all processors. I found something here: http://www.gamedev.net/reference/programming/game/article753.asp At the bottom of the page there are some simple sample programs to try. There''s one DJGPP version and one for VC. However, I''m using Cygwin, and I don''t know if that''s the same as DJGPP. -The precompiled version of the DJGPP sample achieves an incredible >13000 frames per second -The precompiled version of the VC sample achieves a pretty good >~1300 frames per second -The REcompiled and modified version of the DJGPP sample achieves a pretty bad ~65 frames per second - I modified it to use the Cygwin equivalents clock() instead of DJGPPs uclock() et al. -The REcompiled and modified version of the VC sample also achieves a pretty good >~1000 frames per second But why in hell is the DJGPP version SO much faster than the Cygwin version??? I just changed a few characters/lines.... Can I somehow read an set the timer frequency for clock(), like I could read/set it with the Windows API functions QueryPerformanceFrequency et al.? What else can I do to get high resolution timing? I must be doing something wrong here, so help is very much appreciated! Karsten karsten.wutzke@starconcept.com Please reply to sender and group. Thanks!

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