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libraries

Started by February 05, 2003 08:50 AM
2 comments, last by Mystagogue 21 years, 11 months ago
I decided to take a little survey of network programming libraries, and my investigation is taking me on an interesting trip. Please comment on my findings: Steven''s open-source library is very cool: http://www.kohala.com/start/unpv12e.html ...as long as you are on a unix-ish platform Schmidt''s open-source "ACE" is AWESOME, though it is big enough to qualify as middleware: http://www.cs.wustl.edu/~schmidt/ACE.html ...it is suitably powerful for mmorpg or the most intensive first-person shooter games. I wouldn''t be surprised that several prominent games "stole" from ACE libraries. It works on practically *any* platform. And I also just now noticed this library: http://www.hawksoft.com/hawknl ...it looks very cool and tight. But I also want to know what other people are using. Please post and tell me about libraries you have used or have heard about (particularly if they are usable on Win32 systems). Please opine about various libraries! Thanks!
I know of the following additional network libraries:

http://www.libsdl.org/projects/SDL_net/ - Might be nice, though I don''t know if it requires SDL or not to link.

http://libnet.sf.net/ - I used this once. It''s a bit old, but it does TCP and UDP on at least windows and linux. This might be what I end up using myself now if I do not find an alternative.

So anyone else know of viable network libraries?
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Well I use ReplicaNet/XPSession/XPURL ( http://www.replicanet.com )but I have a slight bias.


[edited by - Martin Piper on February 10, 2003 6:34:24 AM]
-- Martin PiperReplicaNet Multiplayer Middlewarehttp://www.replicanet.com/
For my MUNE project I use hwkNL. Good library, and very easy, with good features.

[edited by - BeerNutts on February 12, 2003 3:32:12 PM]

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