Why? Did I say something horribly wrong and offensive? I don''t think 3D sucks, a game of any genre can be 3D and be fun or 2D and be fun, in some cases there isn''t much of a difference besides the way the game is rendered. I understand that you don''t like 3D fighters, but I don''t think coming here and complaining about it will help you. Pick up Capcom vs. SNK 2 EO or Guilty Gear XX and be happy .
Because I''m really complaining? I''m not bashing all 3D games in general; in fact, I perfer 3D over 2D 99.9% of the time. I''m simply expressing my opinion toward 3D fighters and how I feel they''re inferior to most 2D fighters.
You don''t like my opinion? Go elsewhere, or add to the thread in other ways, such as listing 3D fighters you feel can blow away 2D ones. You''re not cool because you can attack a thread, buddy.
I''m not trying to be cool or attack a thread. This is my opinion. The same way you are feed up with 3D fighters and don''t like them I am annoyed with people that say a game is bad because it''s 3D, or more fun because it''s 2D.
If you want an example of a 3D fighter that, imo, felt like a 2D fighter, then check out Capcom''s Rival Schools. It''s very similar to the vs. games in terms of gameplay and has 3D characters and backgrounds (although the fighting is resisted to a plane.)
vtwin- The way you came across it does sound like you feel that 3d games are inherently inferior to 2d games. You say things in general like:
"3D just can''t nail it right" "Playing in a 3D fighter just feels so wrong."
That make it seem like 3d games can''t do the same things 2d games can. In fact, there''s no reason that every feature in 2d games can be included in 3d games. Indeed, a 2d game is just a subset of a 3d game.
Like I said before, I don''t think it''s so much that there''s anything wrong with 3d games right now (other than like you said having the same character types over and over). I personally like the fact that there aren''t anime-like jumping attacks and that most of the modern 3d fighting games are more "reality" based (very few fireball attacks, stretching arms or leaping 30'' across the screen with double taps that virtually made you fly). I think you like those elements because they are more anime-like, whereas the newer style games are more like watching a well choreagraphed martial arts movie (without wirework). So I think your argument is based more off of stylistic differences rather than 3d game design characteristics.
Being a longtime martial arts student and martial arts movie fanatic (at last count I had over 70 martial arts movies, including every Jet Li and Donnie Yen movie, and almost all of Jackie''s movies)) I definitely prefer the more realistic stylistic design of modern 3d fighting games compared to the older 2d era games. In fact, I wish there were no disappearing Ninja characters that could catapult you 30'' into the air into a smashing piledriver (one of the few anime-like moves that are still rampant in a lot of 3d fighting games).
I also agree with the poster who said it''d be cool if there was a cool story element again. In that sense, I''ll agree that 2d games had cooler character backgrounds for the most part.
The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley
I find that everyone''s reflection on the past tends to drop the boring parts. Any perception one has as to whether more of one or the other tends to be crap more often is easily explained away by good things becoming harder to find or crap getting more advertising. That''s why I tend to disregard anyone''s opinion on the matter.
As for storylines in fighting games, some really simple stuff would go a long way. Just give me a cinematic between each fight or two, and I''ll say you''ve got a story. Not particularly interactive, but that''s not important to me. Better than that would be to allow me to choose my next opponent. Let''s say I''m beating up the leaders of a mob in order to discover the location of, let''s say, my character''s sister. The order in which I fight them could have a significant effect on the story. (if he goes for the badass assassin, he won''t get the information, but he''ll really intimidate the others) Scaling up the opponents'' abilities or intelligence to provide a continuous challenge (with perhaps some bumps) isn''t really difficult.
I actually prefer the crazy anime style fights (didn''t like Street Fighter because there are too few options -- jump attack, walk forward & attack, long range attack, wait for them to come to you; maybe I just didn''t play it enough), but the ones where special moves are really special are best (really, the only fighting game I still like is Gundam Wing: Endless Duel(superfamicom) -- the fights really look choreographed, and many look just like they do on the show -- best part is that you''re not safe anywhere; no matter where you are, an attack can still surprise you so you have to keep fighting until it''s over)
i generaly prefer 2D fighting games over 3D ones but that doesnt mean 3D ones r that bad street fighter EX was good it self and Soul Calibur was one of the best fighting exprince ive ever seen requiers timing skill and fast action
Here''s my opinion. I like fighting games that are really fast. Whether they''re 2D or 3D, however, most of the 2D I''ve went back and played seem slow compared to most 3D fighters. The exception to this being Marvel vs. Capcom 2 which if you use fast chars can because a heck a fast paced game, whereas SF series and MK series seem slow.
I loved playing Tekken. There was a wide range of attacks and strategies, it was well balanced, easy-to-learn and difficult-to-master, had a lot of stuff to find, had a good camera that tracked the action well, diversity, decent AI opponents.....
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