quote:
Original post by Iron Chef Carnage
Say you combine the artificial life systems of The Sims with the gameplay, factions and characters of GTA3. That would be a never-ending game that would ALWAYS be fun. I guess that''s the vision I''m seeing here. A simulated world that never runs out of scenarios. I''m not entirely sure how it would be done, but it''s a very neat idea.
What artificial life systems of the sims do you talk about really? I can not see how GTA3 would be changed this way. Would you have these gangsters that have nothing better to do than shooting and getting driven over all day sleep at night, cook themselves food and try to work up their way in the underground business?
I have to agree with inmate that the communication is painfully hard for this subject, as the mainstream popularity in games has been kindled by simple games that carry the name "rpg". The terminalogy has been worn out by some who do not understand if fully or don''t care to use it ineffectively. How can such problems be prevented or cured?
From my experience of seeing other people, I have to agree with extrarius too, there are never ending games. These games (WC3 & CT are good examples) have a story, somewhere, but that could be seen as an introduction to the real, on-line version of the game. I know people who do play it long and seemingly indefinetaly. For them it''s like going to a squash, soccer or other types of sports training: they practise their skills for fun.
Personally I don''t feel much for these games. I''ve played them myself and my experience is that they tend to have bad effects on me. The games seems to subdue the mind by requiring it to constantly alert on a number of different things.... snipers, bunny hoppers, rushers, creepers, each game has it''s a good number of threats that you have to account for. The entire focus of your mind becomes the screen and the sound. The output you give is racing your hands across the keyboard and mouse and possibly voice communication. Whenever you lose you''re eager to play another to get revenge/make up for your loss. Whenever you win you''re eager to continue the trend. It seems to work a bit like gambling, but more harmless as there''s no money involved. However YOU are involved and you are doing something that''s basically unconstructive. This is my pet peeve for doing anything, if it''s not constructive, if I''m not learning anything, it''s possibly not worth my time.
I don''t follow this to the rule or anything, but if I''m spending more than 2 hours on the same thing everyday that I derive no learning from at all, I am wasting my time.
When you are exploring new things in a game you are learning more about the genre, setting, story. When characters interact you learn what they are like and how people respond to each other. If this is badly constructed I''ll notice and I won''t be happy.
And this is what interests me in roleplaying games: they allow you to play a role and face the consequences (or run away from them) without changing yourself everyday. Roleplaying has taught me I can be who I want to be. Roleplaying games allow me to practise this. Life has taught me that people can''t accept that you change all the time. And this is what I think is the true heart of rpg''s. I don''t need a game to be neverending, I can play a next game and continue the character or make a new one. But as said before, it''s stupid if you have to be angry that your village was burned. You could have disliked them in the first place.
(/rant)